3ds Max 8 白金手册
 DVD4
  06_材质
     06_01_材质编辑器
       06_01_01_材质编辑器的介绍
       06_01_02_材质工具的使用
       06_01_03_材质贴图浏览器
     06_02_材质制作
       06_02_01_材质类型
       06_02_02_标准材质面板详解
       06_02_03_卡通材质
       06_02_04_变形材质
       06_02_05_顶底材质
       06_02_06_多维/子对象材质
       06_02_07_光线跟踪材质
       06_02_08_合成材质
       06_02_09_混合材质
       06_02_10_双面材质
       06_02_11_无光投影材质
     06_03_贴图技术
       06_03_01_纹理的基本介绍
       06_03_02_位图的基本参数1
       06_03_03_位图的基本参数2
       06_03_04_渐变和渐变坡度贴图
       06_03_05_棋盘格贴图
       06_03_06_粒子年龄贴图
       06_03_07_衰减贴图
       06_03_08_噪波贴图
       06_03_09_合成贴图
       06_03_10_混合贴图
       06_03_11_遮罩贴图
       06_03_12_不透明贴图
       06_03_13_光线跟踪贴图——掌上电脑
       06_03_14_光线跟踪贴图——金属的模拟
  07_环境、效果、Video Post
     07_01_环境
       07_01_01_环境的编辑
       07_01_02_曝光控制
       07_01_03_燃烧特效
       07_01_04_雾效
       07_01_05_体积雾
       07_01_06_体积光
     07_02_效果
       07_02_01_效果简介
       07_02_02_模糊特效
       07_02_03_运动模糊特效
       07_02_04_景深特效
       07_02_05_镜头特效
     07_03_Video Post
       07_03_01_Video Post基本介绍
       07_03_02_镜头效果高光
       07_03_03_镜头效果光斑
       07_03_04_镜头效果光晕
  08_高级灯光渲染
     08_01_渲染知识
       08_01_01_渲染知识1
       08_01_02_渲染知识2
       08_01_03_渲染知识3
       08_01_04_渲染知识4
       08_01_05_渲染知识5
       08_01_06_渲染知识6
       08_01_07_渲染知识7
     08_02_灯光技术
       08_02_01_灯光技术1
       08_02_02_灯光技术2
       08_02_03_灯光技术3
     08_03_阴影技术
       08_03_01_阴影技术1
       08_03_02_阴影技术2
     08_04_高级灯光技术
       08_04_01_高级灯光技术1
       08_04_02_高级灯光技术2
       08_04_03_高级灯光技术3
       08_04_04_高级灯光技术4
     08_05_光跟踪器高级渲染
       08_05_01_光跟踪器基本知识1
       08_05_02_光跟踪器基本知识2
       08_05_03_光跟踪器高级渲染——阶梯
     08_06_光能传递高级渲染
       08_06_01_光能传递基础知识
       08_06_02_光能传递细分基础
       08_06_03_光照与自适应细分
       08_06_04_建筑材质与光能传递
       08_06_05_建筑材质与质感效果
       08_06_06_光能传递流程攻略
       08_06_07_光能传递与FinalRender渲染器的结合应用
     08_07_贴图烘焙